Friday, December 21, 2007
Monday, December 3, 2007
Production Strategy
For trek 03, I will be specifically limiting myself to the Brady and Farwell intersection and a few surrounding blocks. I am doing this because it is an area of heavy and consistent human interaction. I want to capture not only nature's effect, but how humans' everyday life is the effecting the land. I will limit my imaging capturing strategies to images of trash amd litter on the ground. I will also capture images of dead, leafless trees to help represent the death and waste of the city. I want to limit my sounds to things that are eerie and make people feel cold. I want to experiment with man made sounds instead of just natural sounds.
Ten Questions
1. What sounds can I record to make people feel cold and deadly?
2. Can I find sounds that aren't from nature to coincide with nature images?
3. Where can I go to record nature in the city where there aren't any cars driving around?
4. Where is litter most condensed?
5. How long does trash stay on the ground? Does it all look new? Where does it all go?
6. What can I use to directly connect the trash and snow and dead leaves?
7. How is litter affecting the city?
8. Where can I got that will most represent the city "dying?"
9. How is the "death" and waste in the city affecting the people?
10. Can I find a unique sound that people won't recognize?
2. Can I find sounds that aren't from nature to coincide with nature images?
3. Where can I go to record nature in the city where there aren't any cars driving around?
4. Where is litter most condensed?
5. How long does trash stay on the ground? Does it all look new? Where does it all go?
6. What can I use to directly connect the trash and snow and dead leaves?
7. How is litter affecting the city?
8. Where can I got that will most represent the city "dying?"
9. How is the "death" and waste in the city affecting the people?
10. Can I find a unique sound that people won't recognize?
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